With a little over a week to go until E3, it's time to play everyone's favorite game, "Just what the heck will happen at E3?!?" I'm your host for today's festivities, and will take you through each of the big three to prognosticate about what characteristics each presentation will contain. I'm going to make three predictions about each company's presentation, and much like Joystiq's E3 Bingo, we'll see how well I did afterward.
Nintendo:
The big N heads into this E3 in an unfamiliar position. After being the undisputed king of the gaming hill (in sales) due to the ridiculous success of the Wii for the past four years, this year sees Nintendo looking up at Microsoft in the lead. While the Wii still holds the overall US sales lead, it has played second fiddle to the 360 in 10 of the last 11 months according to the data released by the NPD group. On the upside for the house that Mario built, they are ostensibly the only manufacturer announcing a new console at this E3. This will generate a lot of buzz for the company, especially with the rumor that the new console will cater toward more traditional gaming experiences.
Prediction #1 - I'm going WAY out on a limb on this one, but stick with me, because who would have thought the Wii would turn out to be what it was before they officially unveiled it? Among all the rumor and speculation that's come about with Nintendo's Project Cafe, the two things that jumped out at me are the new controller and the purported streaming capabilities of the system. What if part of the horsepower for the console was actually contained in the controller instead of the console itself? Because of this, developers could build the game to be played both at home and on the go. If you decide you want to take a game portable, you simply tell the console to stream the game to the controller and off you go. This would give Nintendo a leg up on Sony, as you wouldn't need separate copies of a game nor worry about where your save is. This trumps a feature that Sony seems to be hinting at with its NGP. Throw a little ad-hoc networking and/or 802.11 support in as well, and then two or more people can grab some multiplayer goodness on the go utilizing their characters and save files that they've built up at home.
Why this prediction works - Nintendo needs some eye-catching features to differentiate it's new hotness from everyone else's consoles. Otherwise it's just another system that plays the same games that everyone else's system can, and they're the new kids on the block all over again trying to carve out market share with the traditional gamer. Imagine the hardcore Call of Duty guys that would flock to this system if they could Prestige from anywhere they had a network connection. I think Nintendo would bank at least two to three million in sales from that demographic alone. In addition, if you put any stock in inferences that the code name makes as far as the system's feature set, it's not a stretch to imagine a Nintendo demo video of two incredibly happy people gaming against each other in a coffee house with their systems.
Why this prediction is bonkers - Nintendo would essentially be cannibalizing it's own 3DS market if it did so. Why carry a 3DS and your Project Cafe controller around with you at the same time? You've only got so much pocket/purse space, and between these two behemoths it's just like Highlander... there can be only one. Not only that, but to have the power of their console in the controllers would make it a pretty expensive deal to add controllers to the system. Nintendo could hardly justify $100+ price tags to consumers for its controllers.
Prediction #2 - Nintendo announces the official name and price of the new system. The new name will not be "Wii 2" which I'll get to in prediction 3, and the price will be $349.99 with at least a 160GB proprietary storage medium. There will be only one SKU.
Why this prediction works - This price point gives them an advantage over the current Microsoft and Sony consoles as both companies' consoles with significant storage space are currently priced at $299. They get the ability to say they have the latest and greatest tech for only $50 more. Once their competitors do enter the next gen market, they will likely come in at an equal or higher price than this, and at that point it's likely that Nintendo would be in position for a price cut to pressure their competition and maintain their advantage of being first to market in the next generation.
Why this prediction is bonkers - Given the tech that has been projected to be in this system, there's no possible way that this system can hit this price point without Nintendo taking a significant loss. This is something they've not historically done with their hardware, and I doubt they're likely to start now.
Prediction #3 - Project Cafe and the Wii will coexist. Nintendo will announce that they're still the company for everyone and they will continue to support the Wii.
Why this prediction works - Nintendo made ridiculous money bringing the casual gamer into the market. The casual gamer will be very unlikely to make the jump to a more traditional console, and Nintendo will still want to bleed this market dry. They stand only to gain because they can entice the hardcore market back to them while simultaneously serving the interests of the casual market. The biggest win for Nintendo is that it's nothing that Microsoft or Sony can replicate with the cheapest console between the two of them still at $199, and still intimidatingly hardcore. They'll keep the Wii around as long as it continues to make them money, and then they can release the "Wii 2" in much the same way they did the Wii. Give it enough to make it a viable cheap gaming console, but without all the expensive bells and whistles that the hardcore crowd looks for.
Why this prediction is bonkers - Nintendo has never historically supported three platforms at once. Sure, Nintendo famously made the three pillar statement way back when, but they never truly backed it. The Gameboy platform was put out to pasture once the DS was assured of success.
Sony:
Sony is the most curious of the three companies heading into this year's E3. They were set to be the runaway "winner" of this year's show in my eyes until April 20th rolled along. 77 million compromised PSN accounts, nearly a month of network down time, and a crippled online store which has yet to return later, and this year's E3 picture changes greatly for Sony. But not all is lost for Sony. They still have some great exclusives showing up this year, in Infamous 2, Uncharted 3, and Resistance 3. They've also got their new handheld to brag on as well. Let's see what we can expect from Sony.
Prediction #1 - The NGP is officially named, dated, and priced. The NGP will be unveiled officially as the Playstation Portable 2, (or PSP 2) will be in stores in time for Christmas this year, and will be priced at $299.
Why this prediction works - For as long as Sony has been in the gaming hardware business, the moniker has always contained PlayStation. Despite the somewhat negative general opinion of the current PSP, I doubt this is enough to get Sony to consider dropping the Playstation nameplate from the system. The system has to be priced at no more than $299 to have a shot at any type of foothold in the market. Any higher, and it will merely gather dust on the shelf as gamers can pick up a 3DS for $100 cheaper, or go buy a home console and just game there. Any lower, and they take too much of a loss for the cost of the hardware contained in the device.
Why this prediction is bonkers - To get this system out for the holiday is a pretty quick turnaround for only having announced it in January. It's more likely to see a summer release around next year's E3, or even Fall of 2012 to give them time to bring up production numbers as well as procure content to sell on the system. To sell this system at $299 is still certainly a loss for Sony, and more than even it will want to stomach.
Prediction #2 - PS3 gets a $50 price cut.
Why this prediction works - With the Wii dropping to a pretty ridiculous $149, Sony's entry console is now double the price of its competitor. Whether or not the consoles are equals really isn't up for debate here, it's the mindshare of little Johnny's mom that walks into Walmart and sees she can buy him video games for half the price. Sony can't and won't ignore this, and will get the PS3 down to a $249 entry point. Further, languishing in third place behind the fading Wii and the still strong 360, Sony needs something to give consumers an extra incentive to buy its console in the wake of the PSN data breach.
Why this prediction is bonkers - Sony finally began making some money with the PS3 hardware last year. With a reported $170 million in costs due to the PSN debacle, it's unlikely they'll want to give up any ability to profit on their hardware if it can soften the blow of this debt.
Prediction #3 - This is the only one that will get an "It depends" type of prediction. If the Playstation Store is back up next week as expected, Sony won't breathe a word of the PSN data breach and subsequent outage in its press conference. If it's still down, I guarantee an apology will be forthcoming.
Why this prediction works - Sony has been tight lipped about everything related to this whole situation. If they don't have to remind everyone of a giant failure during a time that is to be a celebration of their company, they won't. However, if developers still can't sell and gamers still can't buy from the store that will at that point have been down six weeks, they won't be able to ignore the elephant in the room.
Why this prediction is bonkers - Sony will have to say something about their "Welcome Back" program in order to try to get some sort of PR spin on a giant black eye in its gaming history. Regardless of the conditions laid out above they'll take the opportunity to pat themselves on the back, and to remind their customers how generous they are.
Microsoft:
Microsoft is the current king of the consoles. As noted above, they've led the NPD charts in sales in 10 of the last 11 months of reporting. The only problem for Microsoft right now is that they've sort of spent all their ammo. Everyone knows Gears 3 and Forza 4 are coming, the rest of the exclusive well is otherwise dry, and the Kinect is already out and the honeymoon is over.
Prediction #1 - No bombshells coming from Microsoft this year. They will certainly make some sort of announcement that was previously unknown, but it will be of the type that you'll say to yourself "Well anyone could have seen that coming at some point."
Why this prediction works - Microsoft lost Bungie, lost the Mass Effect exclusive, and have shuttered Ensemble Studios, one of the few studios it still owned. With the exception of Rare, the remainder of its high profile exclusive studios already have announced their works. With no new hardware expected either, it's really unlikely that Microsoft will have anything to give us that "Wow" moment during their presser.
Why this prediction is bonkers - With Nintendo and Sony both showcasing new hardware of some sort this year, Microsoft can't be left with nothing. There's got to be something up their sleeve to try to take some of the spotlight from the other two manufacturers.
Prediction #2 - Microsoft will once again get timed exclusive rights to Call of Duty DLC.
Why this prediction works - Activision will be blowing the lid off of Modern Warfare 3 at the show, maybe even at Microsoft's own press conference. As they've had the drop on Sony for two years running, expect Microsoft to exploit one of the few things it can point to as a previously unknown exclusive.
Why this prediction is bonkers - Activision wouldn't want to do anything to possibly dampen excitement for its flagship console title with over five months still to go before release. If and when (more likely when) Microsoft procures these rights, it will be announced much closer to release.
Prediction #3 - Microsoft will continue to pimp the daylights out of Kinect and will announce several new very casual friendly titles, date others that have been previously announced, and maybe toss a bone or two to the hardcore.
Why this prediction works - Microsoft likes money. The more they can try to win over the Wii crowd, the more money they make, and they can't afford to have Kinect die so shortly after its release. They've certainly poured some resources into developers making Kinect games to give any incentive at all for people to buy it. With a lack of software released, and very few receiving critical success, Microsoft has to pump some life into its motion project.
Why this prediction is bonkers - Microsoft isn't aiming the Kinect at the hardcore and it appears to already be fizzling even among the casual despite having shipped 8 million units. Microsoft can't control what third party developers create, and doesn't have the studios of it's own to try to build the library by itself. Kinect will have a small presence in the E3 press conference, but it will showcase only casual games and nothing more.
Lots of predictions. Some I'm reasonably confident in, and others, well, I'm certainly stretching. I honestly believe all are at least plausible. Get out your scorecards and lets see how I did in two weeks!
A gaming blog and podcast dedicated to gamers beyond what might be considered the "traditional" gaming demographic.
May 26, 2011
May 24, 2011
Playstation Network Under Maintenance, Further Confirmation of No Return of Store Today
Want to relive the last month all over again for the next nine hours? Good! Jeff Rubenstein, Social Media Manager and general Playstation Blog main man reports that the PSN will be under maintenance from 11:00am until 8:00pm Eastern time. This means that
"Account Management will be inaccessible, including the password reset process. While some users may experience difficulty signing in to PSN, the majority of consumers will be able to play online as well as sign in to external sites that require PSN authentication."Rubenstein further confirmed the European Blog's assertation that the Playstation Store would not be publishing today and that they're targeting the end of the month for restoration.
Whoops! No Playstation Store This Week
Despite the leaked memo last week, it looks as though the Playstation Store will not return to service this week. James Gallagher stated on the European Playstation Blog today that:
"...we are aiming to have it (the Playstation Store) live by the end of May. Contrary to popular rumours, it will not be reopening tomorrow but we will let you know here as soon as the date is confirmed."This shouldn't come as a surprise to anyone, given Sony's propensity to miss dates in this whole mess. With any luck, it will at least be live before E3. Heaven help them if it's not.
May 19, 2011
Review: Portal 2
Portal 2 puts you back in the shoes of the original speechless protagonist from the first game. For those that didn't have the patched PC version that explained a bit more of the ending from the last one, you were recaptured at the end of the game, setting up the beginning of Portal 2.
You're greeted by a friendly AI core named Wheatley as the place is falling down around you. After making your escape from danger, you and Wheatley set out to find a way out of the facility. Much like GLaDOS from the first game, the game is absolutely made by the interaction between you and this character. The voicing of this character couldn't be more appropriate. The dialog at the ends of levels, as well as some of the little quips in between were on occasion laugh out loud funny. Of course, GLaDOS makes her appearance in this game as well, and is every bit as hilarious and sadistic as the previous game. The story is very intriguing, and you'll get to learn a lot of the background behind Aperture Science. For a game that in it's first incarnation started with no story at all, they've managed to wrap a great piece of fiction around the brilliant game mechanic that gave life to the series. Whoever is doing the writing for this series is worth every penny that Valve pays them.
The gameplay differs very little from the first game until roughly half way through the game. The same two portal mechanic is still used to solve puzzles, but a curveball from a mechanic standpoint as well as a story standpoint gets thrown at the player with the introduction of gels. There are three different types of gel that it turns out Aperture was working on: a bounce gel, an acceleration gel, and a portal gel. The first two are pretty self explanatory. The third though, allows you to place a portal on any surface. This is a very interesting twist to the game mechanic, especially given how the gels are dispensed. I was worried in early previews when the gel was revealed that this would change the game drastically, and not for the better. However, I couldn't have been more wrong. The gel mechanics add another layer to the puzzles, but are never the absolute focal point of the puzzle. Every puzzle still maintains the portal mechanic as the primary means of getting the job done. I like to maintain my reviews as spoiler free, so I'll leave it to you to see what I'm talking about. Suffice to say, it's a welcome addition to the game.
The only criticism I can level at the game are the load times. This seems to be more distracting later in the game than earlier. (Trying to avoid spoilers here) You'll find that the game will stop suddenly and take significant amounts of time to load the next section. I'm not a programmer, nor do I play one on TV, but I would think at this point that programmers should be able to find an intelligent way to seamlessly load the next section of a game unbeknownst to the player.
This edition of the game introduces a co-operative experience with it's own stand alone story as well. I would strongly recommend finishing the single player version of the game before beginning the co-op. There's two reasons for this. First, completing all the puzzles in the single player mode will prepare you for the challenge of co-op. Co-op is a different beast entirely when it comes to difficulty. Though I only have about three hours in the co-op at this point, I would say that it is more difficult than single player. Secondly, the co-op contains a very minor spoiler for the single player game right out of the gate. It's not much, but if you like to be surprised as much as possible by story elements, you'll want to finish the single player first.
Co-op gives you and your partner each a portal gun and sends you off to do some "testing" for GLaDOS. Though you're able to fire four portals into the world at once, you cannot link your portals to your partner's portals. This certainly plays into a few of the puzzles you'll run into. There's a nice tutorial before beginning the meat of the experience to get you familiar with some of the ways you'll need to work with your partner to complete puzzles. A "portal target" mechanic has been added to the game for the co-op mode, as well as a countdown timer. Both are very welcome additions. The portal target feature is an absolute must. This allows you to show your partner where you would like them to place one of their portals. I've only played this in split screen mode, and even when your partner is on the same couch as you it's a very useful feature. I couldn't imagine not having it in the networked version of the mode. The countdown timer allows you to begin an on screen timer to synchronize your actions with your partner. This is useful if your partner is connected to you by network and doesn't have a headset, but otherwise can easily be handled by voice chat.
Portal 2 keeps the spirit of the original game, and expands upon it well. Nothing was added that doesn't seem to fit with the world that was originally created, and nothing really was removed at all. This game is a shining example of what sequels should be, and is a must own for any gamer that enjoys a good puzzle.
Pros:
- More of the same great puzzles
- Voice acting is outstanding, and the story is both engaging and laugh out loud funny in some instances
- Enough new mechanics added to keep the game from feeling stale, while keeping the focus on using portals to solve puzzles
- Co-op mode extends the play time of the game and gives a completely new experience, complete with its own stand alone story
- Load screens between sequences can take you out of the flow of the game
Score: 5 out of 5 stars - Must Own
Review System - PS3
Time Played - 18 hours, three of which were spent in co-op.
Completion: Single player campaign completed and all single player trophies earned. Co-op campaign completed three out of five sections in the hub world.
Playstation Store Reportedly Back Online for 5/24 Update, Missed Content Published By 6/3
Gamasutra reports that Sony has sent a memo to partners detailing when their content will be published on the Playstation Network. The memo informs partners that the store will reopen on 5/24 with an accelerated publishing schedule. Rather than only the normal Tuesday release, each week will see two releases for the next two weeks to return the schedule to normal:
- The 5/24 reopening will see that week's scheduled content alongside the content that should have been released on 4/26.
- On 5/27, another update will go live, publishing content that originally was to be released on 5/3.
- 5/31 and 6/3 will round out the distribution of the backlogged content.
May 16, 2011
Editorial - Sony Welcomes Back Its Most Loyal Fans With Kick In the Balls
Earlier today, Sony announced the details of its "Welcome Back" program. PS3 users get two free games from the following list once the Playstation Store returns to life:
- Dead Nation
- Infamous
- LittleBigPlanet
- Super Stardust HD
- Wipeout HD + Fury
In addition, PSP users get two free games from this list:
- LittleBigPlanet (PSP)
- ModNation Racers
- Pursuit Force
- Killzone Liberation
The following benefits then also apply to all users:
- 30 days of Playstation Plus (Existing Playstation Plus users get an additional 30 days, for a total of 60)
- A selection of yet to be determined free rental movie titles to be used on a specific weekend
- Playstation Home will offer 100 undisclosed free items as well as scheduled free content and add-ons that appear to have already been scheduled for release from the context of the announcement
If you are a loyal PS3 user, that's been with the PS3 from launch, paid your $600 for your system, and suffered through to this point from the early days of PSN and Playstation Store, you have to feel absolutely insulted right now. I know I do. I know I feel especially insulted as a Playstation Plus member. The list of software would likely appear to the average user to be very generous. I would say to many users, it probably is. Nobody will argue the quality of the PS3 titles listed. There is one theme to the titles if you're a loyal PS3 fan. That theme is the fact that any self-respecting PS3 fan ALREADY OWNS THEM ALL.
I cannot believe that Sony PR has seen all the backlash over this whole situation and sat there and thought "How can we get out of this situation in the least expensive way possible?" Because that's exactly what has happened here. The only title released even remotely recently is Dead Nation, and that title was released six months ago. In addition, all of these titles are pretty much can't miss titles for anyone that is a true PS3 fan. So the only users redeeming these codes will be newer users that haven't been around since the beginning, or those that maybe have never spent a dime on the Playstation Store. On top of this, Playstation Plus users are getting a big thanks by simply being refunded the time they missed (essentially 30 days) and then the same credit everyone else is getting, another 30 days.
So here you have a group of people, arguably Sony's most loyal fans, that they've for all intents and purposes said "Thanks for sticking with us, we know you're not going anywhere, and we thank you for that!". Why would you knowingly be offering games that you know your best fans already have? Why else would you not do something above and beyond for the people that are actually paying the premium subscription for your otherwise free service? The only reason I can think of is that the company is so arrogant as to think that they can do anything to these fans and get away with it. Sadly, judging from some of the reaction I've seen to this debacle on various message boards, they're PROBABLY RIGHT. There's brand loyalty, in consistently choosing one brand over another, and then there's the level that these people are taking it to. I'm calling it brand idolatry. This is the idea that a company can do no wrong, and despite anything that happens they'll defend the company to its death. This is what those that are giving Sony a pass on this mess are doing. Don't get me wrong, I'm not complaining about the hack. In this day and age, anyone can be hacked. However, the way the relationship between the company and the users was handed in the wake of what happened can be considered nothing short of atrocious. The sad part is, I don't believe Sony would change a second of how this was handled from start to finish.
This program only further seals the decision I made earlier this month to buy only PS3 exclusives for the system. In addition, my Playstation Plus subscription will not be renewed either. Clearly the company does not value me as a premium subscriber, so they certainly don't need any more of my money. I'd nearly softened to the point I would consider buying certain multi-platform games for the system. These would be games that I've historically played on Sony's system, such as Final Fantasy, any sports game, whatever shooter my Friday Night Shooter friends are now playing, etc. That's off the table now. If it isn't exclusive, I'm not buying it, and I'll be buying only extremely high profile exclusives.
I'm really sad to have come to this decision, but as consumers, we have to show companies when their behavior is unacceptable. The only way we can do this is with our dollars. If we continue to buy from these companies no matter what happens, nothing will ever change. I know Sony won't feel my change in purchasing. I'm pretty consistent in buying at least one new game per month, and if we assume that Sony has at least two very high profile exclusives per year that will still get my money, that's $600 worth of retail games that they miss out on license fees for simply because they took the business route rather than the relational route with their "Welcome Back" program. But if many people feel this way and actually take a stand, those multiple $600 chunks will add up. So know this, I know that nobody at Sony singled me out when making this decision. They made this decision in the same way I am right now.
It's just business.
Gears of War 3 Limited and Epic Editions Revealed
Xbox Live's Major Nelson tweeted today that Epic has released details of the Limited and Epic editions of the final installment of the Gears trilogy.
The Limited Edition includes the following:
UPDATE - 5/16/11 @ 11:50am - Here's a link to a video unveil of the contents of both editions by Chris Perna.
The Limited Edition includes the following:
- Octus Award Display Box and Octus Service Medal - Replicas of the honors bestowed on Adam Fenix, Marcus's father, for his work on the Hammer of Dawn
- Unlockable Adam Fenix Multiplayer Character - Each Octus Service Medal replica is engraved with a unique Live code that unlocks Adam Fenix in multiplayer
- Fabric COG Flag
- Personal Effects of Adam Fenix - Includes his "Last Will and Testament", the initial Hammer of Dawn schematic, and other Fenix family mementos
- Everything from the Limited Edition
- Collectible Marcus Fenix Statue
- The Art and Design of Gears of War by Tom Bissell - Book including 96 pages of interviews, photos, concept art, and more
UPDATE - 5/16/11 @ 11:50am - Here's a link to a video unveil of the contents of both editions by Chris Perna.
May 15, 2011
Zombie PSN Lives - US and Canada Back Online, Europe Beginning Rollout Now
At roughly 3:00am Eastern time on 5/15/2011, a nearly month long nightmare for US and Canadian PS3 gamers finally came to an end. While the Playstation Store is still MIA, the bulk of what makes the PSN the PSN is back and functioning. As a test, I linked my Netflix account to the console and watched a few episodes of The League, and also linked my copy of Portal 2 to my Steam account and redeemed my code for my Mac copy of Portal 2. All went without a hitch, including the Steam Cloud sync of my saves and trophies/Steam achievements. One thing I noticed right away that made me say "Hmm" was that I didn't have to sync my trophies. I was curious to see how many I'd earned while things were broke, so I logged into the website. I was going to then sync to see what changed, but noticed Portal 2 already at the top of the list with 64%. Don't know if this is a new feature, or part of the weirdness of the restart, but I'd take auto-syncing trophies as a new feature for sure.
As I was writing this Jeff Rubenstein tweeted the following:
That's right European gamers, you're up! Have fun across the pond everyone!
As I was writing this Jeff Rubenstein tweeted the following:
jeffrubenstein Attention EU! RT @PlayStationEU: The phased rollout of certain PSN services has begun and we'll tweet when each territory goes back online. 5/15/11 10:25 AM |
That's right European gamers, you're up! Have fun across the pond everyone!
May 14, 2011
PSN Is Back In Ohio! Game On Ohioans!
The title says it all... get to playing!
The Northeast Rejoices: First Back On PSN
Sony's official Playstation Twitter account announced the following just moments ago:
Have fun Northeast gamers!
PlayStation PSN service now resuming in U.S. Northeast: http://bit.ly/lrvKD9 CT, MA, ME, NH, NY, NJ, RI, VT and more to come 5/14/11 10:15 PM |
Have fun Northeast gamers!
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