October 22, 2010

Kinect Impressions

Kinect Sensor with Kinect Adventures!

With Sony's Playstation Move already being released last month Veteran Gamer now turns its attention to the Microsoft version of the motion controlled video game experience. I had a chance to preview Kinect in August, and with its release price of $150, I believe that Microsoft marketing has its work cut out for it.

My preview experience was on the Kinect Tour, which is wrapping up shortly. There were two choices, Dance Central and Kinect Sports. Being a 6'4" slightly overweight guy, Dance Central in front of strangers was not an appealing options, so I went for the Kinect Sports option. The tour is held in small trailers, which have an optimal space set up for the Kinect experience. If you're a loser with no friends with you like I was, the Microsoft representative will played with you to complete the experience.

It's not Minority Report

One of the big features everyone is clamoring over is the "Minority Report" style interface that Kinect affords. If you've seen the movie, you know that this is a virtual interface that was extremely fluid and responsive to the person using it. This was not at all the case in my experience. The Microsoft rep lets you start the game from the main menu, and this was not as great an experience as I'd expected. The reaction to your motion is very laggy, and with no buttons to activate your choice, the way to select something is simply to hold your hand over it for a given amount of time.

100 meter glowing hurdles

After getting through the menu, you get to the game, which in this game, was the 100m hurdles. Before the game, the Microsoft rep informed me that the secret to running fast in the game was to run in place and bring your knees up as high as you can while running. Also, you have to pay attention to the hurdle to see when it glows green to make your jump. I ended up getting to play two games against the rep, as she forgot to activate the camera recording our play the first time so we would be posted to the website for the Kinect tour. The two game play sessions were physically intense. Kudos to the Microsoft rep, doing that all day had to be extremely draining. I ended up winning both matches, which I'm sure the reps were probably directed to do, but I also set the record in my second attempt. The biggest thing I noticed was the reason for the glowing hurdles. When I jumped, my character did not jump right away. Instead, the character jumped at the appropriate point when it reached the hurdle after I'd jumped well in advance of that point. This further lent to the overall feeling that the system lags behind your actual movements.

Of course, it is still pre-release

The one thing going for Kinect is that it is still pre-release. I'm holding out hope that because this is not final software that it was indeed the software that was the problem, and not the hardware. However, let's just say this gave me a less than stellar first impression of the system. I find it really hard to believe that Microsoft actually allowed the game to be played in this state, because I certainly wouldn't recommend to anyone to spend money on that experience. Yes, it's neat that I was able to control the whole game using only my body. However, the neat factor only goes so far. The rest of the experience was jarringly disjointed. What I did never truly reflected what was exactly happening on screen, completely taking me out of the experience. Even if everything had worked flawlessly, I had already determined in my own mind that I wouldn't be purchasing Kinect until the price dropped to at least $100. After my demo, I don't believe it's worth even that much. Only time and more games will determine if my experience will be the norm or if it was merely an aberration. For gaming's sake, let's hope for the latter.

October 19, 2010

New Release Tuesday!

EA SPORTS MMAFallout: New VegasVanquish


The big boy this week is of course, Fallout: New Vegas.  However, EA releases it's new MMA franchise and Resident Evil creator Shinji Mikami releases his latest, Vanquish, up against the 800 pound gorilla.  We've also got a pile of other noteable games as well.  I'm honestly surprised anyone would slot themselves up against New Vegas.

Metacritic Scores (as of the writing of this article):

Fallout: New Vegas - 85
EA Sports MMA - 88
Vanquish - 82
The Shoot - Not yet rated
Time Crisis: Razing Storm - Not yet rated
DJ Hero 2 - 91

October 15, 2010

Review: Sports Champions

Sports Champions

What is the first thing you do when you release a motion peripheral? Well you release a sports mini-game collection, of course! Sports Champions pits you against the computer or a friend in a game of Disc Golf, Gladiator Duel, Archery, Volleyball, Bocce, or Table Tennis. When I purchased the game, I felt that only Gladiator, Archery, and Table Tennis would see any real playing time, but I was quite mistaken in my preconception. It turns out I've had quite a bit of fun with all the events, and there really isn't one in the bunch that I can say is no fun to play. So let's get to it, shall we?

Minimal Entry Fee

The first thing you need to know about Sports Champions is that you only need one Move controller, and no Navigation controller is required to be able to play all events. That said, I highly recommend having two if you want to get the most out of the game. I've played the game extensively both ways, and for the events that support two controllers, you'll want both. It adds way more to the experience the developers wanted to create, but it's also great they recognized that not everyone had $150 to drop at launch and created every event so that it could use just one controller.

The Nuts and Bolts

Each event is divided into three modes to play. The main mode is Champions Cup, pitting you against each of the ten computer opponents where the game conditions are automatically set. In addition, you'll take part in a skills challenge midway through. The Champions Cup is also divided into three progressively more difficult cups: Bronze, Silver, and Gold. Depending on certain conditions met while playing, you'll receive points for your efforts. Those points then earn a rating of one to three stars. If you earn the three star rating, this unlocks various things, such as outfits or new game equipment. The second mode is the Free Play mode. This is what you'll be firing up if you want to play with friends, or if you want to play against the computer as well as set the conditions of the game. Last is the Challenge Mode, where you can play the challenges faced in the middle of each Champions Cup.

So how well do the Move controls work?

The answer to the million dollar question is "very well". This game is what Wii Sports wishes it was from a control standpoint. There are a couple of mechanics, aiming high in archery and setting in volleyball, that don't work perfectly. However, I suspect this has more to do with the fact that I stand 6'4" tall rather than an actual game problem. Apart from that, I'm VERY impressed with the ability of the Move platform to recognize the motion made by the player. Everything is captured down to even the smallest of motions, which is what makes this experience a great one.  The only drawback is in multiplayer, as you can only have two simultaneous players at any time, and those players are confined to a small space that you calibrate before each event.  In addition, if you wish to continue the same event and have somebody else step in to play, you'll need to run the calibration again.

The events! Tell us about the events!

For disclosure's sake, I'm currently in the middle of the silver cup in all of the events.

Disc golf, if you've never played it, is a game whose object is to land a flying disc in a basket at the end of a course set with various hazards. While real disc golf can get as complex as standard golf with all manner of available discs, this interpretation affords you a "driver", "iron", and "putter" discs. The event contains a full 18 hole course, though in the vast majority of the Champions Cup matches, you'll only play a fraction of these. Just like with a real flying disc, the manner in which you throw it will determine if you manage a straight shot. Tilt your wrist a bit, and your shot will curve. You can even throw the disc using a sidearm motion instead of the "classic" technique. The "holes" you play vary greatly in scenery from a forest on a fall day to what amounts to a snow covered glacier. All holes provide a great challenge, but none so great as to be frustrating. Once you have the hang of the throwing mechanic, finishing under par for a round will be no problem.

Gladiator duel is one of the jewels of this title. It gives everyone what most have wanted out of motion gaming from the beginning: A sword fighting game with true one-to-one motion. This event is the only one of the bunch that I would say two controllers really should be a requirement, but it is playable with only one. The catch to this is that you must hold the trigger in order to move your shield. Not the most desirable of control schemes, but again, including those of us short on coin wins points. The premise is simple. You against your opponent in a ring. Drain the opponent's energy with attacks or knock them out of the ring to earn the victory. This game is pretty much all about defense. Since blocking with the shield or even parrying an attack with your weapon temporarily stuns the attacker, you can't just flail away wildly and expect to succeed. In addition, each successful block charges a "Super Strike" meter. When it fills, pressing X makes your weapon glow for a limited time. Landing a blow during this time produces an unblockable quicktime event. Both single and two player are a blast to play, and this ties for the best game in the collection in my book.

Archery is just that, but there are several variations to the standard "shoot the bullseye" formula. There's the shooting gallery, where you'll skewer everything from apples to bags of money, Tic-Tac-Toe, where you try to shoot faster than your opponent to win multiple games of Tic-Tac-Toe, a speed event, where a single target appears, and the first to shoot it gets the points, the "Push" event, where there are three targets that you and your opponent try to push to each other's side, and even the challenge mode where you're shooting zombies!  As noted earlier, I seem to have difficulty aiming upward in this event, but I believe this is due to my height more than anything.  One other annoying thing about the controls in this event is that it seems to keep the controller used to aim in the way of what I'm trying to see, which makes things a bit more difficult.  I've actually found this event to be easier with only a single controller, though far less realistic.

Next is probably the weakest of the collection, and that's volleyball.  Now that being said, I've still had a lot of fun with it, but it's essentially a series of mini-games.  You're unable to move your own character, the computer does that for you.  What you do is either serve, bump, set, spike, dive or block depending on what the situation calls for.  There's very little depth to the gameplay here, and I just can't help but think that this event should have been left out or fleshed out better.  I get the feeling that this would be more fun in multiplayer than it is in single player, because at least you could talk some trash to your opponent then.  You're either a little insane or need some more friends if you're talking trash to the computer...

Bocce is the event that surprised me the most with its depth.  When I think bocce, I think mostly of either stuffy rich people on highly manicured lawns, or our family days where balls are very likely to be thrown overhand in some instances at a target that is on the side of a hill or obstructed in some other way that would make the aforementioned rich people lose their lunch.  Thankfully, this event caters more to the latter than the former.  The first few matches in Champions Cup will be played on the standard style Bocce setup, but then you move to other locations that make things much more challenging, and a lot of fun.  From locales such as a park, a dock, or simply different Bocce courses shaped in unconventional ways, the variety is plentiful.

Lastly is Table Tennis, tying for what I believe is the game's best event.  The precision the Move controller affords and the intelligence of the software provides an experience that is rivalled only by real table tennis.  The upside to this version is the lack of a need for space for a table!  You want to hit a shot with topspin?  Go for it.  You want to hit a dropshot?  Go for it.  You want to use any of the various "non-standard" racket grip styles you see in the Olympics?  Go for it.  On top of this, this is not simply a "swing the racket/hit the ball" proposition either.  On the contrary, you really do need to be at the right spot in 3D space to hit the ball.  You also must pay attention to the angle at which you're hitting the ball, as that is what provides the spin on the ball.  I've spent hours playing just against the computer and have not yet tired of the game.

The Verdict

Sports Champions is a worthy sports game collection that has few faults.  Calibration is slightly annoying, but nothing that can't be overlooked.  The Move implementation is fantastic, and only in Volleyball do I feel that it was a less than optimal implementation.  Kudos to the team at Zindagi Games for making a great game to show off the Move hardware.

Pros:
  • All games are worthy of your time
  • Move controller response is impeccable
  • Navigation controller and second Move controller not required
Cons:
  • Calibration slightly annoying
  • Limited to two player simultaneous multiplayer

Score:  4 out of 5 stars - Worth Owning

October 7, 2010

Now Playing - 10/3 - 10/9

I realize it's a bit late in the week for this, but I thought this would be a good regular feature for you the fan to know what I'm playing and where I'm at in each game.  I'll avoid spoilers in newer games, but if a game has been out a while, well, you've been warned.

DaringOne's Playlist:

Final Fantasy XIII - PS3
Sports Champions - PS3
Borderlands - Xbox 360

Final Fantasy XIII - I'm nearing the end of the game now as I've put quite a bit of time into chapter 11.  Just entering the tower now.  My understanding is that the final 3 chapters fly by once you finally complete 11.  I've determined I'm going to go for the platinum trophy in this game, and make my number 4.

Sports Champions - Played enough of this that I'll have a review up soon.  Spoiler alert - I like it.

Borderlands - A friend and I play this game once a week every Wednesday(ish) and as a result, are still finishing up the Knoxx DLC.  Only two missions to go though, the last mission for Marcus, and the battle with Crawermax the Invincible. 

On the shelf waiting for playtime:

Uncharted 2 - PS3
Fallout 3 - PS3
Dragon Age: Origins - PS3

Yes, I realize it's pretty criminal that these three games are on my shelf not being played, but in my defense, I'm near the end of Uncharted 2, and a good way into Fallout 3.  Dragon Age, sadly, is unplayed.  This is what happens when you own too many RPGs at once.

September 24, 2010

The Battle of Used vs. New

On many of the podcasts and websites I frequent, the question of buying a used game or a new game has become a hot topic. I've not really heard anyone take the position I have, so I thought I'd toss my two cents in.

In today's economy, for both developers and gamers, it's tough. Developers need to get paid for their work to continue making the games we love, but on the flip side, gamers must get their money's worth out of the game. A developer simply cannot expect most gamers to go out and shell out $60 for a game that takes them all of 10 hours to finish. If I can see all there is to see in a game within 5 days of owning it, in my eyes, this is not a good value.

If you're a developer, there are many ways to add value to a game to make it worth it to a gamer to own. The primary way is creating a compelling multiplayer mode. The key word here is "compelling". There are games out there (I'm looking at you Bioshock 2 and Uncharted 2) that have no need of multiplayer. Nothing disappoints me more than multiplayer shoehorned into a title for the sake of a back of the box bullet point. This does nothing to make the game sticky if it's not compelling. The more sticky a game is, the less of a used market there will be, therefore boosting new game sales since the used games are scarce.

Another great way, and also a great way to pick up more coin while using the same game assets, is great DLC offerings. Borderlands is a great example of this. You already had a great game, and tack on some great additional content, and you've got a two-fold winner. First you reward the people that already bought your game new, and secondly, you still make money off of the people who bought it used, thus gaining revenue off of a game that you wouldn't have otherwise.

In contrast, if you're a gamer walking into Gamestop with the intention of buying a used game, let's consider the savings you get on most used games. I've rarely if ever seen the price of Gamestop's used games be more than five dollars removed from the price of a new one. As a gamer, you need to consider at this point, is it really worth only a five dollar savings when you could be supporting the developer that created the game? In my mind, this is a no-brainer. I have personally bought the new game in all instances. Don't get me wrong, I'm not saying "never buy a used game." What I am saying is, "Are the savings enough to support a predatory business model and to not support the guys that poured months of their life in it?" One of the few used game models I support is Goozex. At least there, you get dollar for dollar trade in value, unlike just about any retail outlet.

Many are also knocking the EA "Project Ten Dollar" program. I'm actually on their side on this. Project Ten Dollar accomplishes a few things. Firstly, it devalues used games. Either companies like Gamestop will be forced to lower used game prices, or they don't make the sale. As a gamer, I can hardly justify paying $55 for a used copy of a game that I won't be entitled to all the features of. On top of that, to get those features, I would have to pay $5 more than the new copy of the game. Realistically, to achieve the same value, Gamestop would have to lower the cost of a used game that's just been released to $45. At this cost, the gamer gets a great choice: Are the features missing worth my $10 or not? If not, these gamers get a nice bonus. If so, the developers get their reward. I see this as a potential win for everyone.

The second thing it does, most obviously, is get a developer revenue it wouldn't otherwise have received. Since I get a lot of my used games from the above-mentioned Goozex, the games are effectively free. I have NO problem kicking $10 to the developer for a game I'd normally have paid $60 for. I win because the game is still ridiculously cheap, and the developer wins with the extra revenue.

Lastly, and this is long term, because the title makes more money, its worth is shown in regards to getting a sequel. This lets me win again later when they make another great game I want to buy.

My attitude on the topic is this: It's OK to be cheap to an extent. But make sure that the discount is truly worth it before taking food off the table of a developer and potentially taking future games off the market.

September 22, 2010

Microsoft Opens Preview Program For Fall Update

As in the past, Microsoft has opened their Connect site for the Fall Dashboard Preview. Applicants lucky enough to be accepted into the preview will get a sneak peak at ESPN, an improved Netflix interface, and a new party chat codec among others. Microsoft warns that the preview will break party chat functionality with non preview members because of the codec change, but such is the life of the early adopter.

Veteran Gamer has already been accepted into the preview, but awaits a code push with everyone else. The confirmation did not set a specific date, only saying that it would come in "the next two weeks." Get signed up, and good luck!


Veteran Gamer Reviews

In the near future, you'll begin seeing some game reviews posted by yours truly. I felt I should explain my scoring methodology, since I'm probably coming from a different angle than the more mainstream sites.

Veteran Gamer as a site tailors its content based on the principle that if you're reading the site, you're at least in your late twenties, likely married, and maybe you've got a kid or two in the mix as well. Because of these facts, it's extremely unlikely that you can buy every new game that hits the market. Because of these facts, it's a certainty that this site cannot review every game on the market. Right now, I'm a staff of one writing because I love video games. So when you do see a review, you know I own the game. If I'm ever so fortunate to have a publisher send me a game for free, it will be noted in the review. In light of these facts, my review scale based on a five-star scale as follows:

1 Star - Not worth your time - Seriously. I'm scarred having played it, and would really like the time and money I just wasted back.

2 Stars - Worth your time, but not your money - This is one of those games that someone who likes it will fully admit that it's a guilty pleasure. There's plenty wrong with it, but for some reason, you have a good time with it. Find some other sucker who's bought it and play it on their dime.

3 Stars - Worth Renting - This game is a good game, though not worth owning. Good for a few nights of fun, never to be touched again, it's the perfect game to get from the local video store, GameFly, or Goozex so you get to play the game, but didn't have to plunk down $60 to do it.

4 Stars - Worth owning - This game is a great game. It will have good replay value, or a quality campaign that takes long enough that rental isn't really a valid option.  As the subtext says, it's worth your money.

5 Stars - Must own - If you own the platform this is released on, and you like the genre of the game, you're doing yourself a disservice as a gamer by not owning this game the minute it's released. Five stars for me, is not an award given out easily. A game must be worth every penny and then some of it's new release price to receive this designation. Think of this as the "Editors Choice" award of the site. The accolades don't get any better on this site.

I hold the philosophy that games should be fun as well as worth your hard earned coin. You might find the most awesome game in the world that can be completed in four hours. But are those four hours of game play worth $60? Highly unlikely.

Herein lies my purpose. To let you, dear reader, know if it's really worth it for you to plunk down your hard earned coin from an everyman's point of view.

September 21, 2010

Public Service Announcement - PSN Maintenance

Since I had a few people ask, I thought I'd mention that the PSN is indeed down for maintenance until 5:00PM Pacific, 8:00PM Eastern.  This also is delaying the PlayStation Store update for today. 

Officially, Sony says on their web site:  "During this time, users won't be able to access the PlayStation Store, PlayStation Home, or Account Management, and may encounter difficulty while signing in to PSN."

The frequently asked questions I'm getting are below:

Q:  Does this mean I can't play online?
A:  Of course it does.  You must be signed into the PSN in order to play games online.

Q:  What about my trophies?
A:  You can still earn trophies, but you won't be able to show your shiny goodness off to others until the PSN returns to operation.

Q:  Can I play anything at all?
A:  Yes.  All single player games should work just fine, though if there are any online components to the single player, these will not likely work.  A good example of this are the GamerNet Challenges in EA Sports games.

Hopefully the folks turning the knobs at Sony will get things finished ahead of schedule, or at the very least, on time.

PS3 Day at Amazon.com

Is the PS3 your platform of choice?  Then today's your lucky day, as it's PS3 day at Amazon.  Starting the day off is the deal of the day, the soon to be Move enabled Heavy Rain, for $40.  But that's not all!  The lightning deals today are all PS3 related as well!  Stay tuned to this post throughout the day to catch the deals as they're revealed.

9:00AM EDT - Madden '11 - $45
11:00AM EDT - Spiderman: Shattered Dimensions - $45
1:00PM EDT - Ear Force PX21 Gaming Headset - $56
2:00PM EDT - Transformers: War For Cybertron - $44
4:00PM EDT - NHL '11 - $45
6:00PM EDT - 3D Dot Game Heroes - $20
8:00PM EDT - Singularity - $43
10:00PM EDT - Tiger Woods '11 - $45
11:00PM EDT - Blur - $45

September 19, 2010

Playstation Move Impressions

I feel I've spent enough time with Tiger Woods '11 and a couple of PSN demos that I can give a well informed impressions piece.  What follows is my experience with the Playstation Move after owning it for a weekend.

Having shot four full rounds of golf on Tiger Woods '11, I have to say that the only setback EA's golf game using the Move is if you're not wishing to use a 100% shot, things can become anyone's guess as to how much power you'll end up putting on the ball.  But other than that one area of the game which can honestly be worked around (the last round I shot four under par) everything else sparkles.  The one-to-one tracking is there, and the swing is a very accurate reproduction of your real life golf swing.  Just like in real life, I tend to slice the ball, and I was amazed that it picked this up.  You'll see that you can create slices and hooks on purpose to shape shots for various situations.  Using the Move with Tiger Woods '11 is very much like hitting the real golf course, but without all the walking.  I truly believe that if you played this game enough, you could work kinks out of a real life golf swing based on how well the technology reads what you did in your swing.  I watched my brother-in-law fly open with his hips, and just as in real life, the ball hooked like crazy.  It's scary good at determining the result of your swing input.  Then we come to one of the most frustrating parts of any golf game, motion based or not, once you reach the green.  Putting is no mystery as you get a "sweet spot" to aim for that will allow you to sink your puts.  Reading the greens, just as in real life, is the challenge here.  It took me the better part of 4 rounds to begin to read the greens very well, but now that I have it down, the game has gotten significantly better.

If you're buying Tiger Woods '11 because you believe it will be a great game to use with the Playstation Move, you won't be disappointed.  Just be prepared to be as frustrated as you are in real life golf, because what you're signing up for here is an incredibly accurate depiction of real life golf.

Disclaimer:  The next impressions are based on the demos of full games.  While Veteran Gamer has some coin to spend on this hobby, the spare coin for this paycheck has been exhausted in purchasing the Move and Tiger Woods '11.

The next game that I gave a shot in testing out the Move was EyePet.  EyePet is a cute game geared more towards a younger audience, though it's a great tech demo to show adults what the Move is capable of.  The game really could have done much of what it accomplishes with the Playstation Eye alone, and it does remind me of some of the old EyeToy games.  You are able to use your normal hand in addition to the Move controller to interact with the little creature that will jump into your living room on screen.  The magic is what the Move controller can turn into to play with this pet.  In the demo, you give your EyePet a bath and draw an airplane for it to fly.  The Move tech is pretty flawless in implementing the accessories onto the end of the Move controller.  For those with younger children, the $40 for this game is nearly a no-brainer.

Lastly, I took Tumble for a spin.  Tumble can best be described as an odd spin-off of Jenga.  Sure, you're working with blocks to stack a tower, but there is much to do with the tower.  The demo gives you a taste of the game, allowing you to play the tutorial as well as 4 levels.  Each level gives you a set of medals that you can earn based on things you do in the level.  Most levels have several medals available.  Two of the four levels in the demo revolve around building a tower as high as you can.  You earn bronze, silver and gold medals depending on how high you build the tower.  But there can also be secondary medals that can be achieved as well, ranging from achieving a gold medal winning tower in a certain amount of time, or building the tower in such a way that it touches a target.  The other level type appearing in the demo is the destruction type.  In these levels, you blow up a tower that has been built already and try to scatter the pieces as far as possible from the center.  This is great fun to be sure.  I spent nearly 20 minutes on one level trying to achieve the "Home Run" medal, which was quite challenging.  There appears to be much to do in the game, but I digress from my purpose here, previewing the Move tech.  In this game, it's very, very precise.  Working in 3D space is no easy task, and the tech works fantastically.  The hardest part of this particular game is figuring out a comfortable "center" position, but the game makes it extremely easy to set the center position and send you back off to play with the blocks.  There are some hiccups when you're getting very precise in that it will sometimes get a little jumpy, but nothing that is going to ruin the experience at all.  This is a game that at $10 on the PSN, I certainly wouldn't mind purchasing and doing a full review on.

So based on this, should you buy it?  The answer isn't a simple one.  If you're a nut for motion-based gaming, it's a must own.  You will undoubtedly enjoy many hours of fun, and many of the titles in the launch library for the Move will likely appeal to you.  If you're someone like I am, that likes the allure of motion-based gaming, but couldn't stand to use the Wii with its last generation graphics and lack of any achievement or trophy system, I'd say this is worth your money to buy.  A couple of existing games will support the Move, with Tiger Woods '11 already patched, and Heavy Rain will be receiving a patch this week.  These two should keep you busy until (hopefully) more comes along.  If you're a complete motion curmudgeon, you owe it to yourself as a gamer to at least give it a try.  You may be surprised at how much fun you have with it.